The base stats of all character races have changed, to improve balance among the races:
FIGHTER
Human
Elf
Dark Elf
Orc
Dwarf
Kamael
STR
88
82
92
88
87
88
DEX
55
61
56
50
53
57
CON
82
82
77
87
85
80
INT
39
41
42
37
39
43
WIT
39
38
39
38
37
36
MEN
38
37
35
41
40
37
MYSTIC
Human
Elf
Dark Elf
Orc
Dwarf
Kamael
STR
38
36
39
40
40
40
DEX
27
32
30
23
24
28
CON
41
38
37
43
42
38
INT
79
74
85
77
82
82
WIT
78
84
77
74
72
78
MEN
78
77
73
84
81
75
Basic Attribute Stats
The bonus effects of basic attribute stats have changed:
Basic Attribute
Previous Bonuses
New Bonuses
STR
P. Atk.
P. Atk., P. Critical Damage
DEX
P. Critical Rate, P. Accuracy, P. Evasion, Atk. Spd., Spd., Accuracy, Shield Def. Success Rate
P. Critical Rate, P. Accuracy, P. Evasion, Atk. Spd.
CON
Max HP, HP Regeneration, Weight, Breath, P. Resistance
Max HP, HP Regeneration, Weight, Breath, Shield Def. Success Rate, Resistance to physical abnormal state
INT
M. Atk.
M. Atk., M. Critical Damage
WIT
M. Critical Rate, M. Accuracy, M. Evasion, Casting Spd., M. Def. Rate
M. Critical Rate, M. Accuracy, M. Evasion, Casting Spd., M. Def. Rate
MEN
M. Def., Magic Cancel Rate
M. Def., Magic Cancel Rate, Resistance to magical abnormal state
Basic Combat Stats
Speed is no longer affected by Dexterity (DEX). The base speed of all races has changed.
Magical Accuracy (M. Accuracy) is now a stat attribute. The higher a character’s Magical Accuracy, the higher that character’s chance of making a successful magical attack.
Magical Evasion (M. Evasion) is now a stat attribute. The higher a character’s Magical Evasion, the higher that character’s chance of evading a magical attack.
The bonus effect of the Magical Critical Damage (M. Critical Damage) stat has been reduced from 2.5 times more damage to 2 times more damage.
Resistance to Mesmerizing Debuffs
Awakened classes have a boosted resistance to mesmerizing debuffs, also known as incapacitating debuffs. There are two types of mesmerizing debuffs:
When an Awakened character is affected by a mesmerizing debuff, that character’s chance of being affected by another debuff of the same type is lowered for 15 seconds. If the character is affected with a second mesmerizing debuff, the chance of being affected by another successful mesmerizing debuff decreases even further.
The first mesmerizing debuff has the usual chance of success.
The second mesmerizing debuff has 60% of the usual chance of success.
The third mesmerizing debuff has 30% of the usual chance of success.
A character affected by three mesmerizing debuffs at once becomes immune to further mesmerizing debuffs.
In addition, some Awakening class skills boost resistance to physical (P. Mez resistance) or mental (M. Mez resistance) mesmerizing debuffs.